Unity is Canceling the Runtime Fee
After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee, effective immediately.
This is how you kill one of the world's leading game engines in one masterful stroke.
The charge will begin when sales reach a threshold of $200,000 in revenue over 12 months, or at 200,000 total installs. Charges will vary depending on the license the developer has with Unity, but will be as high as $0.20 per install.
Unity reveals plans to charge per game install, drawing criticism from development community
UPDATE 11.45pm: As fury among developers continues to mount following Unity's dramatic changes to its Unity Engine busi…
Guess what. Unity has been making rather bad and ridiculous decisions (layoffs, bugs, ignoring dev feedback) since they got a new CEO. Yeh Musk disease is spreading everywhere.
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