mgcarley
Founder, Hayai Broadband
i just wrote a post reply to rajadeep. it had to be approved by a moderator. weird. does this happen when a posts gets long ? anyway mg plz approve it coz i forgot what i wrote already
I didn't get anything to moderate that I've seen.
i dont know........ it does have its bugs . and im not familiar with subnetting concepts
but garena has rooms (thousands and thousands of rooms )
each with the 250 player limit .
so basically those 250 ppl are isolated from any other garena user and become under a VLAN . and they get together and play the games. so i dont think ipv6 is neccessary . is it?
Probably each VLAN will just be 192.168.1.x (with the subnet of 255.255.255.0) or something like that. IPv6 is necessary for us because we are running an all-IPv6 network (though we have translators for IPv6 -> IPv4)
well im not an expert. but since the end-result is a virtual lan . there has to be a host who single handedly handles the rest of the remaining players(clients) in the game. if the host disconnects. all disconnect. that wouldnt be p2p ? (asking)
That would be in a client-server situation, which is now sounds like it might be. As such, it's better that the server/host is in a data center.
about the machine you put for the purpose of having peple connect to it . since were talking abou garena! . garena only supports a selecter number of gameS! . most of them are dormant . and not worth spending time and resources on .
Server's aren't that expensive. If the demand is sufficient enough in India, then it's worth setting up game servers (Garena or otherwise). If it's not, then it won't be done - simple, no?
only 2 games are warcraft3 and dota.
in dota/warcraft3 a person hast to host a game for 10 players including himself. the coding is such that if the hosts disconnects . ALL disconnects . so what extra can be done besides what garena is already doing is what i dont understand (something that rajadeep suggest hayai shud do ). the pings already are the minimal ones , which would otherwise be externally if u ping . if hayai users be on a garean room they will ping 4-10ms (whatever they would otherwise) .
so hayai need not bother on garena . ppl are mistaken about its concept
OK, I think I get the situation. Garena servers are hosted elsewhere - this a company hosting servers for these games. They have their own online currency and so forth. You connect to their servers, and your ping time is to their servers, not to the other users.
By the looks of things, they have servers in Singapore and the UAE (I could be completely wrong), so whatever your pingtimes are to those countries is what you'd get. We should be able to provide significant improvement over existing ISPs, but I think unless Garena put one of their servers in India, in one of our data centers, probably pingtimes would not improve to anything like 4-10ms.
I didn't get anything to moderate that I've seen.
i dont know........ it does have its bugs . and im not familiar with subnetting concepts
but garena has rooms (thousands and thousands of rooms )
each with the 250 player limit .
so basically those 250 ppl are isolated from any other garena user and become under a VLAN . and they get together and play the games. so i dont think ipv6 is neccessary . is it?
Probably each VLAN will just be 192.168.1.x (with the subnet of 255.255.255.0) or something like that. IPv6 is necessary for us because we are running an all-IPv6 network (though we have translators for IPv6 -> IPv4)
well im not an expert. but since the end-result is a virtual lan . there has to be a host who single handedly handles the rest of the remaining players(clients) in the game. if the host disconnects. all disconnect. that wouldnt be p2p ? (asking)
That would be in a client-server situation, which is now sounds like it might be. As such, it's better that the server/host is in a data center.
about the machine you put for the purpose of having peple connect to it . since were talking abou garena! . garena only supports a selecter number of gameS! . most of them are dormant . and not worth spending time and resources on .
Server's aren't that expensive. If the demand is sufficient enough in India, then it's worth setting up game servers (Garena or otherwise). If it's not, then it won't be done - simple, no?
only 2 games are warcraft3 and dota.
in dota/warcraft3 a person hast to host a game for 10 players including himself. the coding is such that if the hosts disconnects . ALL disconnects . so what extra can be done besides what garena is already doing is what i dont understand (something that rajadeep suggest hayai shud do ). the pings already are the minimal ones , which would otherwise be externally if u ping . if hayai users be on a garean room they will ping 4-10ms (whatever they would otherwise) .
so hayai need not bother on garena . ppl are mistaken about its concept
OK, I think I get the situation. Garena servers are hosted elsewhere - this a company hosting servers for these games. They have their own online currency and so forth. You connect to their servers, and your ping time is to their servers, not to the other users.
By the looks of things, they have servers in Singapore and the UAE (I could be completely wrong), so whatever your pingtimes are to those countries is what you'd get. We should be able to provide significant improvement over existing ISPs, but I think unless Garena put one of their servers in India, in one of our data centers, probably pingtimes would not improve to anything like 4-10ms.